
Also nothing to do with a similarly named video game. Despite appearances, this is not to be confused with a machinery technician who picks a lot of fights, nor is it about Slippy Toad, who is merely a Scrappy who happens to be a mechanic. And sometimes the mechanic does have upsides that make the developers choose to put it in and keep it around.Ĭompare to Disappointing Last Level, Gameplay Roulette, and Unexpected Gameplay Change. Maybe Executive Meddling forced the developers to shoehorn in a mechanic the game didn't really benefit from.

So why do these mechanics make it into games? Maybe the idea was fine, but executed poorly. That One Boss is only related to this if a boss villain's status under that trope is solely because of a gameplay mechanic.

Otherwise, that's just abuse of an otherwise fair and good mechanic that causes the game to be played in a way that it's not supposed to. Gameplay tactics do not count unless it's the exploitation of glitches and hacks.

The quality of its execution is lower than the rest of the game or the execution directly contradicts with its intentions.A gameplay mechanic in an otherwise fun/enjoyable game that generates a sizable hatedom.
